Friday, 8 August 2014

How To Create Snake Game in Java



Create a folder like Snake\src\snake\snake.java,RenderPanel.java

1.Create a File Name snake.java
_________________________________________________________________________________
package snake;

import java.awt.Dimension;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;

import javax.swing.JFrame;
import javax.swing.Timer;

/**
 * CREATED BY AJAY RATHOD(ajju)
 */
public class Snake implements ActionListener, KeyListener {

        public static Snake snake;

        public JFrame jframe;

        public RenderPanel renderPanel;

        public Timer timer = new Timer(20, this);

        public ArrayList<Point> snakeParts = new ArrayList<Point>();

        public static final int UP = 0, DOWN = 1, LEFT = 2, RIGHT = 3, SCALE = 10;

        public int ticks = 0, direction = DOWN, score, tailLength = 10, time;

        public Point head, cherry;

        public Random random;

        public boolean over = false, paused;

        public Dimension dim;

        public Snake() {
                dim = Toolkit.getDefaultToolkit().getScreenSize();
                jframe = new JFrame("Snake Created By Ajay Rathod(ajju) ");
                jframe.setVisible(true);
                jframe.setSize(805, 700);
                jframe.setResizable(false);
                jframe.setLocation(dim.width / 4 - jframe.getWidth() / 4, dim.height
                                / 4 - jframe.getHeight() / 4);
                jframe.add(renderPanel = new RenderPanel());
                jframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                jframe.addKeyListener(this);
                startGame();
        }

        public void startGame() {
                over = false;
                paused = false;
                time = 0;
                score = 0;
                tailLength = 1;
                ticks = 0;
                direction = DOWN;
                head = new Point(0, -1);
                random = new Random();
                snakeParts.clear();
                cherry = new Point(random.nextInt(79), random.nextInt(66));
                timer.start();
        }

        @Override
        public void actionPerformed(ActionEvent arg0) {
                renderPanel.repaint();
                ticks++;
                if (ticks % 2 == 0 && head != null && !over && !paused) {
                        time++;
                        snakeParts.add(new Point(head.x, head.y));
                        if (direction == UP)
                                if (head.y - 1 >= 0 && noTailAt(head.x, head.y - 1))
                                        head = new Point(head.x, head.y - 1);
                                else
                                        over = true;
                        if (direction == DOWN)
                                if (head.y + 1 < 67 && noTailAt(head.x, head.y + 1))
                                        head = new Point(head.x, head.y + 1);
                                else
                                        over = true;
                        if (direction == LEFT)
                                if (head.x - 1 >= 0 && noTailAt(head.x - 1, head.y))
                                        head = new Point(head.x - 1, head.y);
                                else
                                        over = true;
                        if (direction == RIGHT)
                                if (head.x + 1 < 80 && noTailAt(head.x + 1, head.y))
                                        head = new Point(head.x + 1, head.y);
                                else
                                        over = true;
                        if (snakeParts.size() > tailLength)
                                snakeParts.remove(0);
                        if (cherry != null) {
                                if (head.equals(cherry)) {
                                        score += 10;
                                        tailLength++;
                                        cherry.setLocation(random.nextInt(79), random.nextInt(66));
                                }
                        }
                }
        }

        public boolean noTailAt(int x, int y) {
                for (Point point : snakeParts) {
                        if (point.equals(new Point(x, y))) {
                                return false;
                        }
                }
                return true;
        }

        public static void main(String[] args) {
                snake = new Snake();
        }

        @Override
        public void keyPressed(KeyEvent e) {
                int i = e.getKeyCode();
                if ((i == KeyEvent.VK_A || i == KeyEvent.VK_LEFT)  && direction != RIGHT)
                        direction = LEFT;
                if ((i == KeyEvent.VK_D || i == KeyEvent.VK_RIGHT) && direction != LEFT)
                        direction = RIGHT;
                if ((i == KeyEvent.VK_W || i == KeyEvent.VK_UP)  && direction != DOWN)
                        direction = UP;
                if ((i == KeyEvent.VK_S || i == KeyEvent.VK_DOWN) && direction != UP)
                        direction = DOWN;
                if (i == KeyEvent.VK_SPACE)
                        if (over)
                                startGame();
                        else
                                paused = !paused;
        }

        @Override
        public void keyReleased(KeyEvent e) {
        }

        @Override
        public void keyTyped(KeyEvent e) {
        }


}
_________________________________________________________________________________

2.Create Seconde File Name : RenderPanel.java

_________________________________________________________________________________

package snake;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;

import javax.swing.JPanel;

@SuppressWarnings("serial")
/**
 * CREATED BY AJAY RATHOD(ajju)
 */

public class RenderPanel extends JPanel 
{
  public static Color black = new Color(1);
int c=0;
       @Override
       protected void paintComponent(Graphics g) {
               super.paintComponent(g);
               g.setColor(black);
               g.fillRect(0, 0, 800, 700);
               Snake snake = Snake.snake;
               g.setColor(Color.WHITE);
               for (Point point : snake.snakeParts) {
                       g.fillRect(point.x * Snake.SCALE, point.y * Snake.SCALE,
                                       Snake.SCALE, Snake.SCALE);
               }
               g.fillRect(snake.head.x * Snake.SCALE, snake.head.y * Snake.SCALE,
                               Snake.SCALE, Snake.SCALE);
               g.setColor(Color.green);
               g.fillRect(snake.cherry.x * Snake.SCALE, snake.cherry.y * Snake.SCALE,
                               Snake.SCALE, Snake.SCALE);
               String string = "|Score: " + snake.score + " | Length: "
                               + snake.tailLength + " | Time: " + snake.time / 20+" |";
               g.setColor(Color.YELLOW);
               g.drawString(string, (int) (getWidth() / 1.15f - string.length() * 2.5f),
                               10);
              
               
               g.setColor(Color.RED);
               string = "Game Over! Better Luck Next Time";
               if (snake.over)
                       g.drawString(string,
                                       (int) (getWidth() / 2 - string.length() * 2.5f),
                                       (int) snake.dim.getHeight() / 4);
               string = "Paused! :(";
               if (snake.paused && !snake.over)
                       g.drawString(string,
                                       (int) (getWidth() / 2 - string.length() * 2.5f),
                                       (int) snake.dim.getHeight() / 4);
       }


}

Thursday, 7 August 2014

Code:Convert Digit To Word


Code For Convert Digit To Word



<html>
<head>
<title>JS</title>
<script type="text/javascript">
var th = ['','thousand','million', 'billion','trillion'];

var dg = ['zero','one','two','three','four', 'five','six','seven','eight','nine']; var tn = ['ten','eleven','twelve','thirteen', 'fourteen','fifteen','sixteen', 'seventeen','eighteen','nineteen']; var tw = ['twenty','thirty','forty','fifty', 'sixty','seventy','eighty','ninety']; function toWords(s){s = s.toString(); s = s.replace(/[\, ]/g,''); if (s != parseFloat(s)) return 'not a number'; var x = s.indexOf('.'); if (x == -1) x = s.length; if (x > 15) return 'too big'; var n = s.split(''); var str = ''; var sk = 0; for (var i=0; i < x; i++) {if ((x-i)%3==2) {if (n[i] == '1') {str += tn[Number(n[i+1])] + ' '; i++; sk=1;} else if (n[i]!=0) {str += tw[n[i]-2] + ' ';sk=1;}} else if (n[i]!=0) {str += dg[n[i]] +' '; if ((x-i)%3==0) str += 'hundred ';sk=1;} if ((x-i)%3==1) {if (sk) str += th[(x-i-1)/3] + ' ';sk=0;}} if (x != s.length) {var y = s.length; str += 'point '; for (var i=x+1; i<y; i++) str += dg[n[i]] +' ';} return str.replace(/\s+/g,' ');}
</script>
</head>
<body>
<form name="test">
<table border="1">
<tr>
<th colspan="2"><h2><marquee behavior="alternate">Convert Digit To Word</marquee></h2></th>
</tr>
<tr>
<td><b>Enter The Number:</b></td><td><input type="text" name="inum" size="40" style="background-color:#FFFF00;font-size:18px;" onkeyup="test.rnum.value = toWords(test.inum.value);"></td>
</tr><tr><th colspan="2">
<br/><br/><h2>Converted Into Word</h2><br/><br/></th></tr>
<tr>
<td align="right"><b>Word:</b></td><td><input type="text" name="rnum" size="40" style="background-color:#FFFF00;font-size:18px;"></textarea></td>
</tr>
</table>
</form>
</body>
</html>

Convert Digit To Word in HTML also use in JSP/ASP

JS

Convert Digit To Word

Enter The Number:


Converted Into Word



Word:

how to download eclipse 64 or 32 bit

1.open the website www.eclipse.org/downloads/
2.choose which OS you have 32/64 bit then select
4.you done 3 step then it will automatically download will be start if any problem a rise then you will click on click here link declare on the page

Wednesday, 6 August 2014

Code for canvas name move

<html>
  <head>
    <style>
      body {
        margin: 0px;
        padding: 0px;
      }
    </style>
  </head>
  <body>
    <canvas id="myCanvas" width="620" height="300"></canvas>
    <script>
      window.requestAnimFrame = (function(callback) {
        return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
        function(callback) {
          window.setTimeout(callback, 1000 / 60);
        };
      })();

      function initBalls() {
        balls = [];

        var blue = '#3A5BCD';
        var red = '#EF2B36';
        var yellow = '#FFC636';
        var green = '#02A817';

        var oOffset = 16;


//----
        balls.push(new Ball(80, 20, 0, 0, blue));

        balls.push(new Ball(100, 20, 0, 0, blue));
        balls.push(new Ball(120, 20, 0, 0, blue));
        balls.push(new Ball(140, 20, 0, 0, blue));
        balls.push(new Ball(160, 20, 0, 0, blue));
        balls.push(new Ball(180, 20, 0, 0, blue));
        balls.push(new Ball(200, 20, 0, 0, blue));
        balls.push(new Ball(220, 20, 0, 0, blue));
        balls.push(new Ball(240, 20, 0, 0, blue));
        balls.push(new Ball(260, 20, 0, 0, blue));
        balls.push(new Ball(280, 20, 0, 0, blue));

        balls.push(new Ball(300, 20, 0, 0, blue));
        balls.push(new Ball(320, 20, 0, 0, blue));
        balls.push(new Ball(340, 20, 0, 0, blue));
        balls.push(new Ball(360, 20, 0, 0, blue));
        balls.push(new Ball(380, 20, 0, 0, blue));
        balls.push(new Ball(400, 20, 0, 0, blue));
        balls.push(new Ball(420, 20, 0, 0, blue));

        balls.push(new Ball(440, 20, 0, 0, blue));
        balls.push(new Ball(460, 20, 0, 0, blue));
        balls.push(new Ball(480, 20, 0, 0, blue));
        balls.push(new Ball(500, 20, 0, 0, blue));
        balls.push(new Ball(520, 20, 0, 0, blue));
        balls.push(new Ball(540, 20, 0, 0, blue));
        balls.push(new Ball(560, 20, 0, 0, blue));
        balls.push(new Ball(580, 20, 0, 0, blue));
        balls.push(new Ball(600, 20, 0, 0, blue));

//|
//|
//|

        balls.push(new Ball(600, 40, 0, 0, red));

        balls.push(new Ball(600, 60, 0, 0, red));
        balls.push(new Ball(600, 80, 0, 0, red));
        balls.push(new Ball(600, 100, 0, 0, red));

        balls.push(new Ball(600, 120, 0, 0, red));
        balls.push(new Ball(600, 140, 0, 0, red));
        balls.push(new Ball(600, 160, 0, 0, red));

        balls.push(new Ball(600, 180, 0, 0, red));
        balls.push(new Ball(600, 200, 0, 0, red));
        balls.push(new Ball(600, 220, 0, 0, red));
        balls.push(new Ball(600, 240, 0, 0, blue));

//----

       balls.push(new Ball(580, 240, 0, 0, blue));
        balls.push(new Ball(560, 240, 0, 0, blue));
        balls.push(new Ball(540, 240, 0, 0, blue));
       balls.push(new Ball(520, 240, 0, 0, blue));
        balls.push(new Ball(500, 240, 0, 0, blue));
        balls.push(new Ball(480, 240, 0, 0, blue));
       balls.push(new Ball(460, 240, 0, 0, blue));
        balls.push(new Ball(440, 240, 0, 0, blue));
        balls.push(new Ball(420, 240, 0, 0, blue));
       balls.push(new Ball(400, 240, 0, 0, blue));
        balls.push(new Ball(380, 240, 0, 0, blue));
        balls.push(new Ball(360, 240, 0, 0, blue));
       balls.push(new Ball(340, 240, 0, 0, blue));
        balls.push(new Ball(320, 240, 0, 0, blue));
        balls.push(new Ball(300, 240, 0, 0, blue));
       balls.push(new Ball(280, 240, 0, 0, blue));
        balls.push(new Ball(260, 240, 0, 0, blue));
        balls.push(new Ball(240, 240, 0, 0, blue));

        balls.push(new Ball(220, 240, 0, 0, blue));
        balls.push(new Ball(200, 240, 0, 0, blue));
       balls.push(new Ball(180, 240, 0, 0, blue));
        balls.push(new Ball(160, 240, 0, 0, blue));
        balls.push(new Ball(140, 240, 0, 0, blue));
        balls.push(new Ball(120, 240, 0, 0, blue));
        balls.push(new Ball(100, 240, 0, 0, blue));

//|
//|
//|
        balls.push(new Ball(80, 240, 0, 0, blue));
        balls.push(new Ball(80, 220, 0, 0, red));
        balls.push(new Ball(80, 200, 0, 0, red));
        balls.push(new Ball(80, 180, 0, 0, red));
        balls.push(new Ball(80, 160, 0, 0, red));
        balls.push(new Ball(80, 140, 0, 0, red));
        balls.push(new Ball(80, 120, 0, 0, red));
        balls.push(new Ball(80, 100, 0, 0, red));
        balls.push(new Ball(80, 80, 0, 0, red));
        balls.push(new Ball(80, 60, 0, 0, red));
        balls.push(new Ball(80, 40, 0, 0, red));


//A
        balls.push(new Ball(173, 63, 0, 0, blue));
        balls.push(new Ball(170, 72, 0, 0, blue));

  balls.push(new Ball(oOffset + 170, 63, 0, 0, blue));
balls.push(new Ball(oOffset + 175, 72, 0, 0, blue));
  balls.push(new Ball(oOffset + 180, 80, 0, 0, blue));
balls.push(new Ball(oOffset + 185, 90, 0, 0, blue));
  balls.push(new Ball(oOffset + 190, 100, 0, 0, blue));
balls.push(new Ball(oOffset + 195, 110, 0, 0, blue));
  balls.push(new Ball(oOffset + 200, 120, 0, 0, blue));
balls.push(new Ball(oOffset + 205, 130, 0, 0, blue));


      balls.push(new Ball(163, 80, 0, 0, blue));
  balls.push(new Ball(156, 90, 0, 0, blue));
  balls.push(new Ball(149, 100, 0, 0, blue));

  balls.push(new Ball(142, 110, 0, 0, blue));

      balls.push(new Ball(135, 120, 0, 0, blue));
  balls.push(new Ball(160, 110, 0, 0, blue));
  balls.push(new Ball(170, 110, 0, 0, blue));
  balls.push(new Ball(180, 110, 0, 0, blue));
  balls.push(new Ball(190, 110, 0, 0, blue));

  balls.push(new Ball(128, 130, 0, 0, blue));
//J
        balls.push(new Ball(250, 63, 0, 0, green));
        balls.push(new Ball(257, 63, 0, 0, green));
        balls.push(new Ball(265, 63, 0, 0, green));
        balls.push(new Ball(272, 63, 0, 0, green));
        balls.push(new Ball(278, 63, 0, 0, green));
        balls.push(new Ball(285, 63, 0, 0, green));
        balls.push(new Ball(292, 63, 0, 0, green));
        balls.push(new Ball(300, 63, 0, 0, green));


        balls.push(new Ball(275, 80, 0, 0,green));
        balls.push(new Ball(275, 90, 0, 0, green));
        balls.push(new Ball(275, 100, 0, 0, green));
        balls.push(new Ball(275, 110, 0, 0, green));
        balls.push(new Ball(275, 120, 0, 0, green));
        balls.push(new Ball(275, 130, 0, 0, green));
        balls.push(new Ball(275, 140, 0, 0, green));
        balls.push(new Ball(275, 150, 0, 0, green));

balls.push(new Ball(275, 160, 0, 0, green));
balls.push(new Ball(oOffset + 245, 160, 0, 0, green));
balls.push(new Ball(oOffset + 230, 160, 0, 0, green));
balls.push(new Ball(oOffset + 230, 140, 0, 0, green));
balls.push(new Ball(oOffset + 230, 143, 0, 0, green));
//a

        balls.push(new Ball(350, 63, 0, 0, blue));
        balls.push(new Ball(343, 72, 0, 0, blue));

      balls.push(new Ball(336, 80, 0, 0, blue));
  balls.push(new Ball(329, 90, 0, 0, blue));
  balls.push(new Ball(322, 100, 0, 0, blue));

  balls.push(new Ball(315, 110, 0, 0, blue));

      balls.push(new Ball(309, 120, 0, 0, blue));
  balls.push(new Ball(302, 130, 0, 0, blue));


  balls.push(new Ball(oOffset + 350, 63, 0, 0, blue));
  balls.push(new Ball(oOffset + 355, 63, 0, 0, blue));
balls.push(new Ball(oOffset + 360, 72, 0, 0, blue));
  balls.push(new Ball(oOffset + 365, 80, 0, 0, blue));
balls.push(new Ball(oOffset + 370, 90, 0, 0, blue));
  balls.push(new Ball(oOffset + 375, 100, 0, 0, blue));
balls.push(new Ball(oOffset + 380, 110, 0, 0, blue));
  balls.push(new Ball(oOffset + 385, 120, 0, 0, blue));
balls.push(new Ball(oOffset + 390, 130, 0, 0, blue));

  balls.push(new Ball(330, 110, 0, 0, blue));
  balls.push(new Ball(340, 110, 0, 0, blue));
  balls.push(new Ball(350, 110, 0, 0, blue));
  balls.push(new Ball(360, 110, 0, 0, blue));
  balls.push(new Ball(370, 110, 0, 0, blue));
  balls.push(new Ball(380, 110, 0, 0, blue));
//y
        balls.push(new Ball(420, 63, 0, 0, yellow));
        balls.push(new Ball(430, 72, 0, 0, yellow));

      balls.push(new Ball(440, 80, 0, 0, yellow));
  balls.push(new Ball(450, 90, 0, 0, yellow));
  balls.push(new Ball(460, 100, 0, 0, yellow));

  balls.push(new Ball(470, 110, 0, 0, yellow));

      balls.push(new Ball(480, 120, 0, 0, yellow));
  balls.push(new Ball(490, 130, 0, 0, yellow));




  balls.push(new Ball(550, 63, 0, 0, yellow));
  balls.push(new Ball(545, 75, 0, 0, yellow));
  balls.push(new Ball(540, 87, 0, 0, yellow));
  balls.push(new Ball(535, 99, 0, 0, yellow));
  balls.push(new Ball(525, 111, 0, 0, yellow));
  balls.push(new Ball(515, 123, 0, 0, yellow));

  balls.push(new Ball(505, 135, 0, 0, yellow));
  balls.push(new Ball(495, 147, 0, 0, yellow));
  balls.push(new Ball(485, 159, 0, 0, yellow));

  balls.push(new Ball(475, 171, 0, 0, yellow));
  balls.push(new Ball(465, 183, 0, 0, yellow));
  balls.push(new Ball(455, 195, 0, 0, yellow));

        return balls;
      }
      function getMousePos(canvas, evt) {
        // get canvas position
        var obj = canvas;
        var top = 0;
        var left = 0;
        while(obj.tagName != 'BODY') {
          top += obj.offsetTop;
          left += obj.offsetLeft;
          obj = obj.offsetParent;
        }

        // return relative mouse position
        var mouseX = evt.clientX - left + window.pageXOffset;
        var mouseY = evt.clientY - top + window.pageYOffset;
        return {
          x: mouseX,
          y: mouseY
        };
      }
      function updateBalls(canvas, balls, timeDiff, mousePos) {
        var context = canvas.getContext('2d');
        var collisionDamper = 0.3;
        var floorFriction = 0.0005 * timeDiff;
        var mouseForceMultiplier = 1 * timeDiff;
        var restoreForce = 0.002 * timeDiff;

        for(var n = 0; n < balls.length; n++) {
          var ball = balls[n];
          // set ball position based on velocity
          ball.y += ball.vy;
          ball.x += ball.vx;

          // restore forces
          if(ball.x > ball.origX) {
            ball.vx -= restoreForce;
          }
          else {
            ball.vx += restoreForce;
          }
          if(ball.y > ball.origY) {
            ball.vy -= restoreForce;
          }
          else {
            ball.vy += restoreForce;
          }

          // mouse forces
          var mouseX = mousePos.x;
          var mouseY = mousePos.y;

          var distX = ball.x - mouseX;
          var distY = ball.y - mouseY;

          var radius = Math.sqrt(Math.pow(distX, 2) + Math.pow(distY, 2));

          var totalDist = Math.abs(distX) + Math.abs(distY);

          var forceX = (Math.abs(distX) / totalDist) * (1 / radius) * mouseForceMultiplier;
          var forceY = (Math.abs(distY) / totalDist) * (1 / radius) * mouseForceMultiplier;

          if(distX > 0) {// mouse is left of ball
            ball.vx += forceX;
          }
          else {
            ball.vx -= forceX;
          }
          if(distY > 0) {// mouse is on top of ball
            ball.vy += forceY;
          }
          else {
            ball.vy -= forceY;
          }

          // floor friction
          if(ball.vx > 0) {
            ball.vx -= floorFriction;
          }
          else if(ball.vx < 0) {
            ball.vx += floorFriction;
          }
          if(ball.vy > 0) {
            ball.vy -= floorFriction;
          }
          else if(ball.vy < 0) {
            ball.vy += floorFriction;
          }

          // floor condition
          if(ball.y > (canvas.height - ball.radius)) {
            ball.y = canvas.height - ball.radius - 2;
            ball.vy *= -1;
            ball.vy *= (1 - collisionDamper);
          }

          // ceiling condition
          if(ball.y < (ball.radius)) {
            ball.y = ball.radius + 2;
            ball.vy *= -1;
            ball.vy *= (1 - collisionDamper);
          }

          // right wall condition
          if(ball.x > (canvas.width - ball.radius)) {
            ball.x = canvas.width - ball.radius - 2;
            ball.vx *= -1;
            ball.vx *= (1 - collisionDamper);
          }

          // left wall condition
          if(ball.x < (ball.radius)) {
            ball.x = ball.radius + 2;
            ball.vx *= -1;
            ball.vx *= (1 - collisionDamper);
          }
        }
      }
      function Ball(x, y, vx, vy, color) {
        this.x = x;
        this.y = y;
        this.vx = vx;
        this.vy = vy;
        this.color = color;
        this.origX = x;
        this.origY = y;
        this.radius = 10;
      }
      function animate(canvas, balls, lastTime, mousePos) {
        var context = canvas.getContext('2d');

        // update
        var date = new Date();
        var time = date.getTime();
        var timeDiff = time - lastTime;
        updateBalls(canvas, balls, timeDiff, mousePos);
        lastTime = time;

        // clear
        context.clearRect(0, 0, canvas.width, canvas.height);

        // render
        for(var n = 0; n < balls.length; n++) {
          var ball = balls[n];
          context.beginPath();
          context.arc(ball.x, ball.y, ball.radius, 0, 2 * Math.PI, false);
          context.fillStyle = ball.color;
          context.fill();
        }

        // request new frame
        requestAnimFrame(function() {
          animate(canvas, balls, lastTime, mousePos);
        });
      }
      var canvas = document.getElementById('myCanvas');
      var balls = initBalls();
      var date = new Date();
      var time = date.getTime();
      /*
       * set mouse position really far away
       * so the mouse forces are nearly obsolete
       */
      var mousePos = {
        x: 9999,
        y: 9999
      };

      canvas.addEventListener('mousemove', function(evt) {
        var pos = getMousePos(canvas, evt);
        mousePos.x = pos.x;
        mousePos.y = pos.y;
      });

      canvas.addEventListener('mouseout', function(evt) {
        mousePos.x = 9999;
        mousePos.y = 9999;
      });
      animate(canvas, balls, time, mousePos);
    </script>
<table>
<center><b>Name Area</b></center>
<tr>
<td><td>Name:Ajay Rathod<br/>Degree:M.Sc.It<br/>Work:Fresher<br/>Mo:7600728572</td><td>move ur mouse on my name the wait a few minute the name automatically rearrange this done by Canvace Animation Html5<br/>Do with ur name by Have Good Day<br/>Note:Mouse pointer not presant in name area</td>
</tr>
</table>
  </body>
</html>
      

canvas html5

Name Area
Name:Ajay Rathod
Degree:M.Sc.It
Work:Fresher
Mo:7600728572
move ur mouse on my name the wait a few minute the name automatically rearrange this done by Canvace Animation Html5
Do with ur name by Have Good Day
Note:Mouse pointer not presant in name area